

He especially enhanced Great Wall, gtr, Tours, Game Over, and Zuki-In with his own versatile compositions. He worked on most of the company's subsequent albums in directorial roles, establishing new concepts and collaborations with each release.

His personal contributions, including the seven minute orchestration "Troubadour", set the bar high for future releases. Aihara was the director of the label's first release, Be Filled With Feeling, and organised the participation of nine composers from across the games industry. The pair established the independent label Troubadour Records in 1992, wanting to produce original compositions and band performances outside of Namco. Through his works on Galaxian 3: Project Dragoon and F/A, Aihara developed a collaboration with Namco veteran Shinji Hosoe. Aihara was also responsible for the entire sound production of the business games Dunk & Dunk and Sweet Factory. The aspiring artist was also given sole responsibility for the fusion score to the fighting game Knuckle Heads while the title's character-focused approach was inspired by Street Fighter II, the score was a step ahead technologically with its roaring guitars and wailing shakuhachi.

Strengthening his reputation for producing cutting-edge sounds, Aihara went on to supplement the racing game F/A with three hard techno pieces and various sound effects. Most notably, he produced the majority of the score for the threatre-sized space shooter Galaxian 3: Project Dragoon channelling influences from Star Wars and sourcing high quality orchestral samples, his epic score was admired by his colleagues. After this striking debut, he created music for the various attractions at Namco's theme park Wonder Eggs with the unit Xeno-Gramophone. He was initially asked to create the entire soundtrack for the last arcade game made on the Namco System 1, Tank Force making the most of the YM2151 chip, he hybridised the rhythms of military marches with light-hearted pop influences.
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Later that year, he successfully applied to join the sound team of Namco.Īt Namco, Aihara was thrown into the deep end with a series of challenging assignments. Further cultivating his artistic interests, Aihara was also a finalist of Sony's Gear Head Music Audition dedicated to desktop music in 1991. Supplementing his continuing band experiences, these roles gave him an appreciation of the artistic and technical aspects of storytelling through visual media. He served as an apprentice scenario writer for several titles, including Hi-Speed Jecy, under veterans such as Narimitsu Taguchi. Also having a long-standing passion for animes, Aihara felt privileged to be taken on at Studio Pierrot at the age of 19.

While still a teenager, the aspiring musician participated in the Automation a predecessor to the internationally popular G-Clef. These experiences encouraged him to learn to perform a multitude of instruments and start composing his own music. Born on September 2, 1968, Aihara enjoyed a wide range of music from a young age spanning classical greats to contemporary favourites. Soul Blade, Fighting Layer, Makai KingdomĪ veteran freelance composer, Takayuki Aihara has demonstrated his creativity through numerous contributions to video games and album releases.
